AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Venezuela, Q4 2022
An analysis of the performance of the top 5 boxing games in Venezuela during Q4 2022, highlighting trends in weekly downloads, active users, and revenue.
In Q4 2022, the top 5 boxing games on a unified platform in Venezuela demonstrated varied performance trends in terms of weekly downloads and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 showed a consistent increase in weekly downloads, starting at around 2K in late September and peaking at nearly 2.9K by the end of December. The weekly active users also followed an upward trend, beginning at approximately 2.7K and reaching a high of 3.5K in the final week of December.
I, The One — Fun Fighting Game experienced a significant spike in weekly downloads towards the end of the quarter, growing from 974 in late September to a peak of 3.6K in the last week of December. The game’s weekly active users also saw a considerable increase, starting at about 2.2K and culminating at around 6.7K by the end of December.
Slap Kings witnessed a steady rise in weekly downloads, beginning with 645 in late September and reaching approximately 2.5K by the end of December. Correspondingly, the weekly active users grew from 2.4K to a peak of 6.9K during the same period.
Bad Girls Wrestling Game had a more fluctuating performance. Weekly downloads started at 1.3K in late September, peaked at around 1.4K in November, and then dropped to 559 by the end of December. The weekly active users also showed a declining trend, starting at 2.1K and decreasing to 1.2K by the end of the quarter.
Gym Heros: Fighting Game showed a decline in weekly downloads, starting at 1.1K in late September and dropping to 917 by the end of December. The weekly active users followed a similar downward trend, beginning at 3.5K and ending at around 3.2K.
For more detailed insights and data, visit Sensor Tower.